Audio Damage Eos - A New Reverb Plug-in Soon...
Friday May 15, 2009. 02:47 PM | Plug-ins > Audio Damage |
Audio Damage unveils their upcoming new product, Eos, which is a new reverb plug-in. Eos aims to provide a nice, long, lush reverb outside of the normal CPU-intensive processes which means that it will be perfectly suited for live uses. Here is an excerpt from their blog :
"Here's a first real look at Eos, the next Audio Damage product. Some highlights:
1. As you can see, it has three distinct algorithms. Plate One is a summed input plate algo. This means it combines the left and right to proved the source input for the algorithm. It has a stereo output on a stereo track, though. Plate Two is a slightly different algorithm, with a stereo input. Superhall is a hall algorithm designed specifically for long dense modulated reverbs, like you'd find on a Harold Budd album. These algorithms were written by Sean Costello under contract to Audio Damage, and are very, very good. (And you'll note that I rarely qualify the word "good," let alone with two instances of "very.")
2. The control structure we've gone with is quite a bit different than our normal methods. You can grab any of the digit displays to change the values; grabbing them towards the left gives you big changes, and grabbing them towards the right gives you small changes. This seemed much handier than having a text value entry (the which I dislike intensely) and gives you control that is just as fine. Also, all the graphical displays are X/Y controllers. The big oval on the top, the X is decay (RT60 in the vernacular) and the Y is size. The little sperm thing inside the oval displays the modulation rate and depth. The filter displays are similar, with X being the cutoff for the respective filter and Y being the multiplier.
This plug-in has a much different topology internally than ADverb (née Reverence) and has a correspondingly much different sound. It also has a ludicrously low CPU usage. As far as I'm able to measure, the DSP itself has no real usage to speak of, and most of the CPU is a result of instancing a VST or AU in the first place. It can easily be used live on a laptop, or multiple-instanced. This was our real goal: to provide a nice, long, lush reverb outside of the normal CPU-intensive processes, and in my opinion that was accomplished."
Pricing & Availability TBA.
"Here's a first real look at Eos, the next Audio Damage product. Some highlights:
1. As you can see, it has three distinct algorithms. Plate One is a summed input plate algo. This means it combines the left and right to proved the source input for the algorithm. It has a stereo output on a stereo track, though. Plate Two is a slightly different algorithm, with a stereo input. Superhall is a hall algorithm designed specifically for long dense modulated reverbs, like you'd find on a Harold Budd album. These algorithms were written by Sean Costello under contract to Audio Damage, and are very, very good. (And you'll note that I rarely qualify the word "good," let alone with two instances of "very.")
2. The control structure we've gone with is quite a bit different than our normal methods. You can grab any of the digit displays to change the values; grabbing them towards the left gives you big changes, and grabbing them towards the right gives you small changes. This seemed much handier than having a text value entry (the which I dislike intensely) and gives you control that is just as fine. Also, all the graphical displays are X/Y controllers. The big oval on the top, the X is decay (RT60 in the vernacular) and the Y is size. The little sperm thing inside the oval displays the modulation rate and depth. The filter displays are similar, with X being the cutoff for the respective filter and Y being the multiplier.
This plug-in has a much different topology internally than ADverb (née Reverence) and has a correspondingly much different sound. It also has a ludicrously low CPU usage. As far as I'm able to measure, the DSP itself has no real usage to speak of, and most of the CPU is a result of instancing a VST or AU in the first place. It can easily be used live on a laptop, or multiple-instanced. This was our real goal: to provide a nice, long, lush reverb outside of the normal CPU-intensive processes, and in my opinion that was accomplished."
Pricing & Availability TBA.
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